Netherspite
Strategy
Placement
Player placement and attention to detail are THE MOST IMPORTANT
elements to this encounter. If you aren't in the right spot at the
right time then it WILL result in a wipe for your raid. Everyone has to
be on top of their game and LISTENING. This fight isn't really hard as
it is making sure everyone is working together and doing their assigned
job.
* MTs/OTs - There will be 2 of your switching off tanking, you need
to stand in the red beam in which you will get immediate aggro and a
buff/debuff which stacks. You will move in and out of this beam during
the phase they are assigned every 3 ticks of the buff, then let it hit
Netherspite for like 2 seconds and move back into the beam.
* Healers - There will be 2 healers rotating the green beam. They
will stay in the green beam during ALL of phase 1 until they have no
mana and just finish out the phase. They can regen during phase 2. When
it goes back to phase 1 the other healer rotates in the green beam and
does the same as the first healer. Rinse and repeat. All other healers
just stay close to Netherspite and heal the current tank.
* DPS - DPS stays close to Netherspite and your location will
depend on your assigned task. As DPS you may be required to take any of
the beams at any given time so be prepared for your name to be called
out. Spell casters will be taking the blue beam and doing as much
damage as fast as possible to Netherspite as you can't pull aggro.
There will be 3 people rotating the blue beam so make assigngments and
switch around accordingly.
The Encounter
Netherspite is a very interesting fight and easy to execute, just
getting the timings, learning the encounter, and making sure you follow
your assignments to a key may take some time to get in a rhythm. Much
like Shade of Aran EVERYONE has to be paying attention and listening to
what is going on. If everyone isn't prepared you are in for a very
rough night. Just like Aran though once you find your rhythm the fight
becomes easy and second nature. As you will learn everything is
Karazhan is VERY scripted, and the thing about scripted encounters is,
as hard as they can be to learn, once you get them down it is the same
thing week after week and easier to do.
First of all Netherspite has 2 phases, a beam phase and a banish
phase, or phase 1 and phase 2. He switches in and out of these phases
throughout the encounter and does different things in each phase. In
both phases he has 2 auras, the first of which reduces your armor by
100 (which means basically nothing) and the second of which is Nether
Burn which does 1200 shadow damage every 5 seconds (make sure to have
priest's shadow buff as it can help resist the damage). Everyone needs
to be TOPPED off this entire encounter with special focus on the
current tank and blue beam player (explained below). Also he summons
void portals throughout the encounter which deal about 1k damage a
second if you stand in them. Just move out of them. If you are taking a
beam and one spawns on you, move forward if there is room between you
and Netherspite or move backwards toward the beam portal. Its just
making sure the beam doesn't hit him and stays on you.
In phase 1, which lasts for about 70 seconds he spawns 3 portals
which within 10 seconds of spawning will shoot a colored beam at
Netherspite. It is VERY important that these beams do not hit
Netherspite (ESPECIALLY the green one) as the buff him in different
ways. Netherspite can move and that will change the placing of your
beam so make sure you are paying attention so that if he moves, you
move too and don't let the beam hit him. The portals will spawn in the
same places but the colors may change (you will know what color beam
comes out as the portals are colored as well). The beam effects stack
each second, and last for 20 sec. if you leave the beam. Once the buffs
tick out, a debuff is applied to the player, preventing him from
intercepting the last taken beam for another 90 sec. The beam effects
do the following:
* Dominance (blue):
Hits Netherspite: +1% damage.
Hits Player: Damage dealt is increased by 5%. Healing received reduced by 1%. Damage taken by spells is increased by 8%.
* Perseverence (red):
Hits Netherspite: Damage taken reduced by 1%.
Hits Player: Damage taken is reduced by 1%. Defense increased by 5.
Health is modified by +31000-1000*stacks, effectively beginning to
reduce the players original max hp after 30 stacks.
* Serenity (green):
Hits Netherspite: Heals for 4000 health.
Hits Player: Healing done is increased by 5%. Spell cost reduced by 1%. Maximum mana reduced by 200.
Due to the red beam not clearing for 90 seconds 2 tanks are needed
as each tank will be tanking for about a full first phase. What the
tank has to do is move into the red beam to get instant aggro and the
buff, take about 3 stacks of it, then move out of the red beam and let
it hit Netherspite for about 2-3 seconds, then jump back in. This
allows 1 tank to tank the entire phase 1 so it makes healing easier and
rotations less confusing. However it is VERY important that you are
moving in and out of that beam throughout the phase you are assigned
otherwise the debuff will stack on you too high and you will die, OR it
stacks on Netherspite too high and you can barely do any DPS. It might
take a few rounds of practice but doing it this way makes tanking him
MUCH easier and is less confusing.
The Green one should just be taken for the entire duration until
the player runs out of mana, at that point he will call it out and tell
the other healers to take over his spot healing. Your job as the green
beam player is to just go down your list of raid players and cast HoTs
and throw the occasional fast heal to players below 60% hp. The player
with the blue beam will be taking the most damage so make sure you pay
extra focus to that player so they do not die. Don't worry too much
about the MT as you have 3 healers focusing on him. ALL HEALERS not in
the green beam should focus SOLELY on the MT and themselves unless the
person in the green beam asks for your assistance. They can generally
solo spot heal.
The blue beam should be stacked to around 25-30 before rotating and
you need to be shelling out as much DPS as possible, before the blue
beam runs out make sure if you have a DoT you apply it. But go crazy on
DPS. If you have a warlock they can just waste as much mana as possible
and go crazy on DPS, they can lifetap as needed, the green player just
needs to pay extra focus to their HP. When the warlock stacks around 35
he should start life draining as he will be taking a TON of damage. All
HoTs should be applied to him.
As you can see this can get really confusing really quickly. So
just make sure EVERYONE knows their role, gets in the rhythm of the
rotation, and your life will be easy.
Phase 2 he will banish himself and only takes magical damage and
the beam portals go away, this lasts for about 30 seconds. Everyone who
isn't a spell caster should run up into the hallway before
Netherspite's room and get out of line of sight, then take the time to
bandage up and regen. The spell casters should stay in the hallfway and
DPS Netherspite as he takes 200% damage from spells, a healer should
stay in line of sight and heal those spell casters. I would recommend
that one healer saves most of his mana for this portion of the fight
and he can allow all the others to regen while he solo heals the
casters as they won't be taking too much damage. when you run in the
hallway count to about 15 and he should do an emote which initiates
phase 1 again and you run back into the room and get back into your
rotations.
KEYNOTES
* Use Shadow Protection on the entire raid as it really helps healing with his shadow damage aura.
* EVERYONE needs to make sure they know their rotation and are
communicating with one another. Especially the players taking the red
beam and green beam. It is perfectly okay for a rogue to take a green
beam as it doesn't matter if they get hit by it, it does matter if
Netherspite gets it. SO make sure that NO MATTER WHAT that green beam
is being taken by someone.
* You can let the red beam hit Netherspite because it only lowers
the damage he takes, this allows you to use only 2 tanks switching off
every phase 1. The tank just needs to make sure to get the red beam to
get initial aggro, stay in it for 3 ticks, then move out of it and let
it hit Netherspite for just as long, then move back into the beam. This
tank keeps doing this all of his phase 1 until he banishes himself.
Then the second tank will do this next Phase 1 and rinse and repeat.
* When running into the hallway for phase 2 it is VERY important
to make sure EVERYONE is topped off. You can place lightwells at the
beginning of the fight at the tunnel entrance for people to take as
they run in. Warlocks can also summon a healthstone thing for players
to grab extra healthstones.
* When in the hallway and out of line of sight, use a bandage to
heal yourself and healers should use a Major Dreamless Sleep Potions.
These are the perfect pots for this encounter for many reasons. They
are very accurate in timing when phase 2 will end and restore both
health and mana.
* In order to best make sure the green beam doesn't hit Netherspit
it is recommended to stand point blank in front of the green portal and
then move close to Netherspite once it hits you.
* It takes a while to learn the rotations and get in that rhythm,
so just be persistant, but make sure you are listening intently.