Opera Event - Romulo and Julianne
Strategy
Placement
* Healers/Ranged - All healers and ranged can stand at the front
mid of the stage and do all their DPS and healing from there. The only
moving around would be if one of you pulled aggro.
* Melee - You just kill the target you are told to, only thing special about placement is stand behind Romulo.
* MT - A lot of people recommend tanking Romulo close to a
wall...in my opinion since the people who get hit by Backward Lunge
don't get hit back far so just tank him in the middle of the stage for
phase 1. In phase 2 just tank him away from Julianne and tank Julianne
in the middle of the stage with the stronger tank on Romulo and weaker
one on Julianne.
The Encounter
We pretty much one shotted this boss, first pull didn't really
count so it isn't too difficult. A lot of people feel this is the most
difficult stage encounter but it just takes good execution. You will
fight Julianne, then Romulo, and then both of them at the same time.
When you fight them both at the same time they must be killed within 10
seconds of one another much like Tony the Tiger in ZG or else they will
rez each other.
Phase 1, Julianne can get annoying real fast with her abilites. She
has a heal called Eternal Affection which heals for about 50k and has a
2 second cast so I would assign two people to interrupt this. Another
move she has is Blinding Passion which deals 4000 holy damage over 4
seconds and has a 2 second cast, so put another 2 people assigned to
interrupting this as it helps healing A LOT. She also has a Powerful
Attraction move which is a 6 second seduction like move, just let it
hit someone. Just like Romulo a detect magic should be kept up so you
can see when she buffs herself with Devotion, and again IMMEDIATELY
dispel it. Other then that tank and spank, she doesn't have that much
health, around 150k so just kill her as fast as possible to initiate
Romulo.
Phase 1, Romulo's moves are pretty basic, he can melee pretty hard
so you need to make sure to keep your tank topped off and also keep
poisons off him at ALL times. If you have a shaman drop poison
cleansing totem or have a Druid just keep up abolish poison. No one but
the MT should be in front of Romulo or to his sides as his deadly
swathe move can hit for about 5.5k on leather. Also keep up a detect
magic so you can see when he buffs himself with Daring, IMMEDIATELY
dispell this as it increases his damage by 50%. Also he isn't immune to
disarm so keeping him disarmed can really help with the healing. If you
just top off your your tank and then DPS him down, not that hard at
all. Once Romulo dies phase 2 will initiate, he goes to full HP and a
newly recovered Julianne joins the fray.
Once you get to phase 2 this is where it actually might get
challenging as a bit is going on and you might get overwhelmed.
Julianne can be tanked in the middle by an off tank who needs to try
and interrupt her Blinding Passion if possible. If you keep DPSing her,
typically her heals are only done on herself and won't need to be
interrupted. However for safety reasons I would put a shaman on rank 1
earthshock duty or keep a rogue on her to kick. Romulo needs to be
tanked away from Julianne and DPS him first before DPSing Julianne.
Bring him to about 12% and move DPS onto Julianne, your Romulo tank
just has to be careful not to kill him before Julianne is killed, so if
Julianne is tanking a bit to kill the Romulo tank can just stop
attacking. Again have 1 person dedicated to dispelling Romulo and
Julianne's self buffs as soon as they go up to help the healing. Also a
poison cleansing totem needs to be down at all times near the geared
main tank or an abolish needs to stay up. Nothing really changes about
the two, you are just fighting them both at the same time so healing
gets upped a lot here. Most of her blinding passions won't be
interrupted until DPS gets on her so people just need to be topped off
at all times. So assign a spot healer and MT healers accordingly. By
the time Julianne is dead the 2nd time your MT should be able to solo
off Romulo himself and if not DPS can just kill him within the 10
second time limit and GG.
KEYNOTES
* Julianne's heals take priority as far as interrupting goes and
her Blinding Passion takes second priority. Don't bother interrupting
her Powerful Attraction.
* If you have an MS warrior or wound poison I would recommend
using them on Romulo and Julianne so if by chance she gets a heal off
it won't hurt that badly.
* Disarm Romulo as he isn't immune to it and it can really help with the healing.
* Dispell both Romulo and Julianne's self buffs IMMEDIATELY, keep a
detect magic up at all times and some boss mods will warn you when they
cast it.
* Romulo's poisons need to be cleansed at all times because they
increase the damage your MT takes significantly and healing him can
become really hard, really fast.
* DPS needs to be BEHIND Romulo, because his Deadly Swathe can
really hurt and hits mulitple targets, where his Backward Lunge only
hits one at a time.
* During phase 2 put the weaker tank on Julianne and the stronger
tank on Romulo, if sparable put a rogue or someone who can interrupt
spells on Julianne to interrupt her heals. Also keep Julianne DPSed a
little at all times during phase 2 and 95% of the time the heals she
casts will be targeted on herself and not Romulo.
* DPS Romulo first during phase 2 to around 12% and then kill
Julianne, once Julianne dies finish off Romulo within 10 seconds
otherwise he will rez Julianne with full life.
Opera Event - The Big Bad Wolf
Strategy
Placement
* Healers/Ranged - You guys will stand pretty much in the mid front of the stage and be prepared to run when you get the debuff.
* Melee - You will stand behind the wolf in the back left of the
stage and have to pay attention because you will need to run at any
second.
* MT - You tank the wolf in the back left of the stage pretty much
in the corner and when he is chasing someone get ready to move him back
to that corner.
The Encounter
We one shotted him both times so this is a pretty easy fight,
basically just tank and spank with a slight twist. Every 30 seconds or
so he puts a debuff on a random target which turns them into a small
red gnome with high run speed and zero armor, you just kite him around
the stage. It is advised that you shield the target and put like a
rejuv on him and be prepared to swiftmend in case he gets hit. Once the
debuff fades he will go back to your tank and you just start DPSing
again. He also occasionally fears but that isn't anything big at all.
It is just a very fun fight, really easy.
KEYNOTES
* RUN if you get the debuff...that is it.
The Curator
Strategy
Placement
* Ranged/Healers - Should be in the back of the hallway and spread
out from one another. The Curator will spawn adds throughout the fight
and if you get aggro they hit everyone around you so if you are spread
out its only one person to heal.
* Melee - The melee should be around the left back side of the
tank getting ready to focus and DPS the adds down as soon as they
spawn.
* MT - The MT will tank The Curator around the center of the
hallway and making sure the Curator's Back is to the rest of the raid.
The Encounter
The Curator spawns adds pretty quickly throughout the fight until
he runs out of mana and reaches 15% life. The adds need to be DPSed
down IMMEDIATELY and do not worry about DPS on the Curator just yet.
These adds keep spawning about every 10 seconds or so and use a set
portion of his mana. Just keep DPSing the adds as they spawn and do not
DPS Curator, adds are the priority. When he runs out of mana he will
evocate and stop spawning adds. This is when everyone needs to get the
last add down as soon as possible and move to DPS Curator like crazy,
as he takes additional damage. Also mana fiends should be summoned now
because if your mana fiend crits you can get about 1.5k or more mana
back...yeah...its overpowered. Two priests on this fight is just unfair
so if you have them, just spam heals pretty much as much as you want on
the MT because when mana fiend is cooled down you get your entire mana
pool back.
Also he will occasionally arcane bolt people throughout the whole
encounter. It does about 4k and everyone should be topped off or close
to it so they don't get killed if it hits them. Generally the person
with the 2nd highest aggro is always hit with the Hateful bolts. If you
want to make healing a bit easier you can have an OT wearing Arcane
Resis building aggro so as to take all the Hateful bolts, although this
is not needed guilds with a smaller amount of healers can use it to
lessen the heal strain. Again a treeform druid or a paladin can spot
heal the raid while everyone else focuses on healing the MT as he takes
the most damage. Lifebloom does almost all the spot healing for the
adds AoE that they do, the only person taking damage that can't be
healed by lifebloom alone is the hateful bolts target. Just rinse and
repeat DPSing the adds till he runs out of mana then DPSing him until
15% life.
At 15% life he stops spawning adds, increases his damage, and
starts firing more arcane bolts, this is his enrage ability. Your tank
should use shield wall to help the healers and when it runs out healers
should spam their highest rank heals until he dies. The spot healer
should just make sure everyone getting bolted gets topped off and
assist healing main tank if possible. Just all out DPS and keeping
everyone TOPPED off and it is GG from here.
KEYNOTES
* Use mana fiends when he evocates...it gives you a ton of mana, around 7-12k easy.
* DPSing the adds is the most important part of the fight, get them
down quick. Also when you are on the last add as he is evocating,
whoever has aggro on that add needs to bring it close to the curator so
as soon as the add is down the DPS can attack Curator. Evocate is when
the most damage is dealt so it is important you do everything you can
to get the most DPS out of the evocates. Blade flurry would be good to
use if you have it so when the add is brought close to Curator you can
DPS them both at the same time.
* Summoning adds takes a % of his mana, it is easy to tell when
the last add is going to be summoned and he will evocate. Communicate
this to the raid so that whoever the add aggros they can move close to
the curator so as soon as it dies you can get the most DPS in on
Curator while he evocates.
* Save all DPS enhancing abilities (Rapid Fire, Bloodlust,
Adrenaline Rush, etc) for when he does his evocate so you get the most
DPS out of those abilities.
* If you can spare the mana it does help to throw DoTs on him when
he evocates, just throw like 1 shadow word pain for example or a
moonfire for that little added DPS.
* The perfect pots for healers during this fight are Major
Dreamless Sleep potions, just take one during the Evocations when the
MT is pretty much the only one taking damage.
* Save shield wall for his 15% enrage.